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Scout: How It
Works |
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1: Six Scouts are used to track the actions of
the six robots on the FIRST playing field during each
match. |
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2: At any time during the competition (between
matches) data can be uploaded from each Scout to a PC by connecting
the Scout to a PIC programmer. With a USB PIC programmer, each
upload takes less than 2 seconds. |
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3: Once uploaded, the data is saved and
manipulated by pre-programmed macros. With the press of a
button, the user has access to match-by-match performance data,
offensive and defensive rankings, and alliance comparisons.
The team can use this data to select alliance members and effectively develop strategies for
upcoming matches. |
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Parametrics
Recorded:
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The following parameters
were tracked in the 2008 FIRST Robotics Competition, Overdrive: |
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Team #
Match #
Alliance
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Autonomous period stats:
# of lines crossed
# of balls removed
# of balls over overpass
# of balls under overpass
Idle |
Tele-operated period
stats:
# of laps
# of balls removed
# of balls over overpass
# of balls under overpass
# of balls placed on overpass
# of defensive maneuvers
Idle |
End Game stats:
# of balls on overpass
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The following parameters
were tracked in the 2007 FIRST Robotics Competition, Rack n'
Roll: |
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Team #
Match #
Alliance
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Autonomous period stats:
Defensive
Idle
Attempted to Score
Scored |
Tele-operated period
stats:
# of tubes scored on high
rack
# of tubes scored on middle
rack
# of tubes scored on low
rack
# of defensive maneuvers
# of tubes removed |
End Game stats:
Deployed 12" ramp
Deployed 2nd 12" ramp
Deployed 4" ramp
Deployed 2nd 4" ramp
Off the ground 12"
Off the ground 4"
Defended or scored
Idle
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Scout Operation:
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During competition,
matches may only be accessed in a sequential fashion so that
saved match data is not compromised.
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In the event that a
mistake is made during data entry, an operator may use the
Back button to access and edit current match data on prior
screens.
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Archived match data
can be viewed and edited on the Scout. Edit mode is password
protected.
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Confirm Match
Save waits for operator acknowledgement so that the current
match data may be reviewed before it is recorded.
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Scout automatically
increments and displays match number with each match to avoid any confusion.
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Every year, new
Scout firmware and PC analysis software will be available six
weeks after the annual FIRST Robotics kick-off event.
Advantages:
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No more cutting and
pasting into spreadsheets under pressure -- one more source of
error eliminated.
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Provide up-to-the match
sortable stats before your qualifying matches.
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Have complete and
accurate offensive and defensive team lists ready in time for
Saturday alliance selections.
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View and manipulate
Scout data in Scout Command Center software, Excel data files, or in
your own analysis routines and graphs.
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Scout is quick, fun, and
useful, letting teammates play the game from the stands as supplemental
human players.
Disclaimers:
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The presumption that six
Scout units are needed is based on the structure of FIRST Robotics
Challenges in previous years. In 2009, the scenario may be
different, but the model with two alliances of three is presented here.
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As with any system that
involves human data entry, the data is only as accurate as the
humans entering it.
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